srakacycle.blogg.se

Poe blight patch notes
Poe blight patch notes







poe blight patch notes

  • Finishing Serafen's conversation in Ukaizo now returns to addressing your remaining companions.
  • Finishing Pallegina's conversation in Ukaizo now returns to addressing your remaining companions.
  • Fixed an issue where a companion could be alive when the player made a custom POE1 history saying they'd sacrificed that companion to the Blood Pool.
  • Eder's Strong-Souled ability now has an icon.
  • Serafen's recruitment window now properly opens when asked, "What can you do for me?".
  • Companion interjections now trigger properly and allow Ydwin to be recruitable.
  • Harker's conversation can no longer be exploited to gain positive Companion reputation infinitely.
  • Maia no longer leaves the party if the player declines to help the VTC blow up the Rauatai Powder House.
  • Pallegina now leaves the party if the player allies with the Royal Deadfire Company through accepting the quest "Final Maneuvers".
  • Eder & Xoti no longer repeat the same banter over and over.
  • Adjusted how Disposition, Reputation, and Relationship values were being calculated.
  • Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
  • poe blight patch notes

  • Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
  • Chanter Phrases are no longer removed upon Retraining.
  • poe blight patch notes

  • Fixed a memory leak that degraded FPS over time.
  • Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
  • Companions who died while Spiritshifted can now have their equipment looted.
  • A large amount of localization corrections have been implemented.
  • Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
  • Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
  • Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
  • Level Scaling now also adjusts enemy levels up.
  • Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
  • Resolved an issue that blocked users with certain permissions from loading saves.
  • Leveling up characters with bonus weapon sets no longer causes a black screen.
  • Issues transitioning to difference scenes causing players to return to Main Menu.
  • Issues loading saves causing players to return to Main Menu.
  • Client was creating a folder that required permission to access.
  • God conversations returning party to player ship with characters who have capes.
  • Managing party with capes on the World Map.
  • Many edge case crashes (reported by users) have also been resolved.
  • The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
  • Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
  • Eye Color customization has been added.
  • Character Hairstyles are now rendered naturally with some Hats.
  • Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
  • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
  • A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
  • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
  • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
  • All Conditionals have now been categorized in the Custom AI menu.
  • Additional Custom AI support and updates:.
  • Some encounters have had units added or set to ambush the party during the encounter.
  • Many encounters have had units swapped out for tougher versions.
  • Armor and Penetration now scale up on PotD.
  • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
  • poe blight patch notes

  • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.








  • Poe blight patch notes